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Advanced Learning Technologies
The Interface Design of a Collaborative Computer Science Learning Environment
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This study was conducted with elementary aged students to inform the design of a new collaborative computer science learning environment. Click the link below for full details.
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Paper was presented on Oct 31st at the 2019 Human Factors and Ergonomics Society Annual Meeting in Seattle, Washington.
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The Effects of Autonomy on Emotions and Learning in Game-Based Learning Environments
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This study examined the impact of agency on college students’ emotions and learning during gameplay with CRYSTAL ISLAND, a game-based learning environment designed to foster microbiology learning. This work was presented at the 2017 Annual Meeting of the Cognitive Science Society. Click the link below to view the full proceedings paper.
Designing a Virtual Reality Learning Environment to Teach High School Students about Photosynthesis​​
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I worked on interdisciplinary teams of computer scientists, psychologists, designers, and educators, to design and develop a new virtual reality learning environment to teach high school students about photosynthesis.
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